AI Insights · Timothy · July 2024
Top 5 Sci-Fi Games Performance in Russia Q2 2024
Explore the performance of the top 5 sci-fi games on a unified platform in Russia during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the performance of the top 5 sci-fi games on a unified platform in Russia showcased various trends in downloads, revenue, and weekly active users. Here’s a breakdown of each game’s performance:
Puzzles & Survival experienced notable growth in both downloads and revenue. Downloads peaked at around 247K in the week of April 22, followed by a gradual decline to approximately 137K by the end of June. Revenue showed an upward trend mid-quarter, reaching a high of about $58K in the week of June 10. Weekly active users saw a steady increase early in the quarter, peaking at around 371K in late April before stabilizing around 288K by the end of June.
That's Not My Neighbor saw a significant surge in downloads, especially in June. Downloads spiked to approximately 333K in the week of June 3, before decreasing to about 77K by the end of the month. Weekly active users mirrored this trend, peaking at around 458K in mid-June and then dropping to approximately 333K by the end of the quarter.
Among Us maintained a consistent performance throughout Q2 2024. Downloads fluctuated between 61K and 85K, with a peak of about 85K in the final week of June. Revenue remained relatively stable, ranging from $140 to $230 per week. Weekly active users exhibited a steady increase, reaching a peak of approximately 526K by the end of June.
Earn to Die Rogue demonstrated a strong start after its release in early May. Downloads peaked at around 198K in the week of May 27 before tapering off to approximately 32K by the end of June. Revenue peaked at about $1.3K in the first week of May and then fluctuated around $600 to $1K in subsequent weeks. Weekly active users showed initial growth, peaking at around 221K in late May but declined to approximately 87K by the end of June.
The Superhero League displayed a steady performance in downloads and active users. Downloads ranged from 26K to 72K, with a peak of about 72K in late April. Revenue remained modest, peaking at $38 in the week of June 10. Weekly active users fluctuated between 187K and 322K, ending the quarter at approximately 257K.
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